Description Objects from the Class Slots Author(s)

A class to represent the controls used in the Dynamic State Variable Model

Objects can be created by calls to the creator of this class in the form `FDynState.control()`

.

`AddNoFishing`

:Object of class

`"integer"`

, describing whether to add a single patch that reperesents no fishing (no effort, no catch)`ChoiceDist`

:Object of class

`"integer"`

, describing whether to output the probability of landings for each of the choices`EffortPrice`

:Object of class

`"numeric"`

, price of one unit of effort`EffortUplimit`

:Object of class

`"numeric"`

, maximum allowed amount of effort`Spp1DiscardSteps`

:Object of class

`"integer"`

, number of discardsteps for spp1, this results in a multiplication of the number of patches`Increments`

:Object of class

`"integer"`

, giving the number of bins used for the discretization of the probability distribution of the catches in the patches`Spp1Price`

:Object of class

`"numeric"`

, price for unit of spp1`Spp1Uplimit`

:Object of class

`"numeric"`

, size of the spp1 quota`RIStar`

:Object of class

`"integer"`

, indicating whether to output the I* array. This is not possible for very large problems because of memory constraints`SimNumber`

:Object of class

`"integer"`

, indicating the number of simulations to do in the forward iterations`Spp2DiscardSteps`

:Object of class

`"integer"`

, number of discardsteps for spp2, this results in a multiplication of the number of patches`Spp2Price`

:Object of class

`"FLQuant"`

, price for unit of spp2`Spp2Uplimit`

:Object of class

`"FLQuant"`

, size of the spp2 quota

Jan Jaap Poos

flr/FLRDynState documentation built on May 16, 2019, 1:29 p.m.

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