View source: R/animate_capacity.R
animate_capacity | R Documentation |
beavertools::territory_cap()
This (somewhat experimental) funtion allows the user to simulate the expansion of beaver populations. At present this isvery simple and territories in the largest channels with the best habitat are occupied first. We intend to develop this function to allow for alternative expansion hypotheses.
animate_capacity(
terr_capacity,
buffer = 50,
river_net = NULL,
basemap = TRUE,
basemap_type = "osmgrayscale",
axes_units = TRUE,
scalebar = TRUE,
scalebar_loc = "tl",
north_arrow = TRUE,
north_arrow_loc = "br",
north_arrow_size = 0.75,
wgs = FALSE,
guide = FALSE,
catchment = NULL,
rivers = FALSE,
add_hillshade = FALSE,
plot_extent = NULL,
filename = NULL,
x_pix = 1200,
y_pix = 675,
pix_res = 96,
n_frames = 3,
fps = 5
)
terr_capacity |
output from |
buffer |
the buffer size to use to visualise the territories - larger buffers are better for visualising the territories but can give the impression of overlap between territories. |
river_net |
Supply the river network or BeaverNetwork useed to generate the terr_capacity object. This is added as a basemap layer to display the river network. |
basemap |
Boolean, include an OSM basemap. (optional) |
basemap_type |
Character vector for osm map type. for options see |
axes_units |
Boolean to include coordinate values on axis. |
scalebar |
Boolean to include a scalebar. |
scalebar_loc |
character vector for the scalebar location one of:'tl', 'bl', 'tr', 'br' Meaning "top left" etc. |
north_arrow |
Boolean to include a north arrow |
north_arrow_loc |
character vector for the arrow location one of:'tl', 'bl', 'tr', 'br' Meaning "top left" etc. |
north_arrow_size |
numeric vector for the arrow |
wgs |
Boolean to transform coordinate reference system (CRS) to WGS84 (EPSG:4326) |
guide |
Boolean to include a legend |
catchment |
An sf object or an sf-readable file. See sf::st_drivers() for available drivers. This feature should be a boundary such as a catchment or Area of interest. It is used to mask the map region outside of desired AOI. |
rivers |
Boolean to include river lines (downloaded automatcally using the osmdata package). Probably not reuired if 'river_net' argument is supplied. |
add_hillshade |
Boolean to add an osm hillshade background map. This can be combined with 'basemap_type' to create a textured basemap. |
plot_extent |
'bbox', 'sf' or 'sp' object defining the desired plot extent. |
filename |
character string for the save path if saving to disk is required. |
x_pix |
numeric denoting width of the animation canvas in pixels |
y_pix |
numeric denoting height of the animation canvas in pixels |
pix_res |
numeric denoting canvas resolution |
n_frames |
numeric for the number of frames to use for transitions |
fps |
numeric for the number of frames per second for the resulting animation |
terr_colours |
option to supply a custom colour palette. If NULL then a random colour palette is generated. |
An animated map of territory expansion up to capacity.
## Not run:
# ---------- Subset dataset for example to reduce computation time -----------
BeavNetOtter <- RivOtter_BeaverNet[RivOtter_BeaverNet$Str_order > 3,]
# ---------- run terriroty generation --------
test_out <- gen_territories(BeavNetOtter)
# ------------- Run territory cap -------------
test_TC_par <-territory_cap(test_out, multicore = TRUE)
# now animate the spead of territories through catchment
animate_capacity(test_TC_par, buffer = 75, river_net = BeavNetOtter,
x_pix=600, y_pix=675)
## End(Not run)
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