CasualSteering | R Documentation |
Data from a study on casual interactions where participants had to move a ball from one side of a level to the other. They could use three different kinds of interaction to control the ball: (1) dragging via (2) direct touch, rate-controlled movement via hovering, and (3) fling gestures above the device. Depending on the levels' index of difficulty, the participants picked different interactions to solve the levels.
CasualSteering
A data frame with 84 observations of the following 6 variables:
Participant ID.
Level ID.
Index of difficulty of the level.
Percentage share of touch interactions.
Percentage share of hover interactions.
Number of mid-air gestures performed by the participant.
Pohl2013hcidata
Other mobile interaction:
HandSize
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