CasualSteering: Casual Interaction Steering Study

CasualSteeringR Documentation

Casual Interaction Steering Study

Description

Data from a study on casual interactions where participants had to move a ball from one side of a level to the other. They could use three different kinds of interaction to control the ball: (1) dragging via (2) direct touch, rate-controlled movement via hovering, and (3) fling gestures above the device. Depending on the levels' index of difficulty, the participants picked different interactions to solve the levels.

Usage

CasualSteering

Format

A data frame with 84 observations of the following 6 variables:

PID

Participant ID.

level

Level ID.

difficulty

Index of difficulty of the level.

touch

Percentage share of touch interactions.

hover

Percentage share of hover interactions.

gestures

Number of mid-air gestures performed by the participant.

Source

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Pohl2013hcidata

See Also

Other mobile interaction: HandSize


henningpohl/hcidata documentation built on Nov. 29, 2022, 3:27 p.m.