R6Class generator object
new Creating a new instance of Chess class.
ascii Print the board via console.
clear Remove all pieces from the board.
fen Return the actual Forsyth Edwards notation.
pgn Return Portable Game notation.
get Return the piece in a spicific square argument.
history Return a vector containing the moves of the current game. If the
verbose=TRUE is added the method return a data frame.
game_over Returns TRUE if the game has ended via checkmate, stalemate,
draw, threefold repetition, or insufficient material. Otherwise, returns FALSE.
in_check Returns true or false if the side to move is in check.
in_checkmate Returns true or false if the side to move has been checkmated.
in_draw Returns true or false if the game is drawn 50 move rule or insufficient material.
in_stalemate Returns true or false if the side to move has been stalemated.
in_threefold_repetition Returns true or false if the current board position has occurred three or more times.
insufficient_material Returns true if the game is drawn due to insufficient material (K vs. K, K vs. KB, or K vs. KN); otherwise false.
move Attempts to make a move on the board, returning a move object
if the move was legal, otherwise null. The .move function can be called two ways,
by passing a string in Standard Algebraic Notation SAN:
moves Returns a vector of legals moves from the current position.
The function takes an optional parameter which controls the single square move generation and verbosity.
validate_fen Returns a validation object specifying validity or the errors found within the FEN string.
load_pgn Load the moves of a game stored in Portable Game Notation.
put Place a piece on square where piece is an object.
remove Remove and return the piece on square.
reset Reset the board to the initial starting position.
square_color Returns the color of the square (light or dark).
turn Returns the current side to move.
undo Takeback the last halfmove, returning a move object if successful.
header Allows header information to be added to PGN output.
Any number of key value pairs can be passed to
get_header Get header of the actual game via list object.
history_detail Return a detailed version for
summary Print a summary of the object.
plot Plot the object via chessboarjs. You can add
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