#' Create A Brick Soccer Player
#'
#' Create a tibble that defines a \{brickr\} soccer player. Pass to
#' \code{\link[brickr:bricks_from_table]{brickr::bricks_from_table()}} and then
#' \code{\link[brickr:display_bricks]{brickr::display_bricks()}} to render it.
#' @param hair_col Numeric code as per \code{brickr::lego_colors}
#' @param skin_col Numeric code as per \code{brickr::lego_colors}
#' @param boot_col Numeric code as per \code{brickr::lego_colors}
#' @param shirt_body_col Numeric code as per \code{brickr::lego_colors}
#' @param shirt_sleeve_col Numeric code as per \code{brickr::lego_colors}
#' @param shorts_col Numeric code as per \code{brickr::lego_colors}
#' @param sock_col Numeric code as per \code{brickr::lego_colors}
#' @param sock_trim_col Numeric code as per \code{brickr::lego_colors}
#' @keywords soccer
#' @importFrom tibble tribble
#' @export
#' @examples
#' man_city <- create_brickr_player(
#' hair_col = 2,
#' skin_col = 39,
#' boot_col = 7,
#' shirt_body_col = 13,
#' shirt_sleeve_col = 13,
#' shorts_col = 1,
#' sock_col = 27,
#' sock_trim_col = 27
#' )
#'
#' \dontrun{
#' library(dplyr)
#' library(brickr)
#' create_brickr_player() %>%
#' bricks_from_table(lego_colors) %>%
#' display_bricks()
#' }
create_brickr_player <- function(
hair_col = 39,
skin_col = 8,
boot_col = 2,
shirt_body_col = 7,
shirt_sleeve_col = 1,
shorts_col = 1,
sock_col = 7,
sock_trim_col = 1
){
bricks_df <- tribble(
~"Level", ~`1`, ~`2`, ~`3`, ~`4`, ~`5`,
"A", 0, 0, 0, 0, 0,
"A", 0, boot_col, 0, boot_col, 0,
"A", 0, boot_col, 0, boot_col,0,
"B", 0, 0, 0, 0, 0,
"B", 0, sock_col, 0, sock_col, 0,
"B", 0, 0, 0, 0, 0,
"C", 0, 0, 0, 0, 0,
"C", 0, sock_trim_col, 0, sock_trim_col, 0,
"C", 0, 0, 0, 0, 0,
"D", 0, 0, 0, 0, 0,
"D", 0, skin_col, 0, skin_col, 0,
"D", 0, 0, 0, 0, 0,
"E", 0, shorts_col, 0, shorts_col, 0,
"E", 0, shorts_col, 0, shorts_col, 0,
"E", 0, shorts_col, 0, shorts_col, 0,
"F", 0, shorts_col, shorts_col, shorts_col, 0,
"F", 0, shorts_col, shorts_col, shorts_col, 0,
"F", 0, shorts_col, shorts_col, shorts_col, 0,
"G", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"G", skin_col, shirt_body_col, shirt_body_col, shirt_body_col, skin_col,
"G", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"H", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"H", skin_col, shirt_body_col, shirt_body_col, shirt_body_col, skin_col,
"H", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"I", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"I", skin_col, shirt_body_col, shirt_body_col, shirt_body_col, skin_col,
"I", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"J", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"J", shirt_sleeve_col, shirt_body_col, shirt_body_col, shirt_body_col, shirt_sleeve_col,
"J", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"K", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"K", shirt_sleeve_col, shirt_sleeve_col, shirt_body_col, shirt_sleeve_col, shirt_sleeve_col,
"K", 0, shirt_body_col, shirt_body_col, shirt_body_col, 0,
"L", 0, 0, 0, 0, 0,
"L", 0, 0, skin_col, 0, 0,
"L", 0, 0, 0, 0, 0,
"M", 0, skin_col, skin_col, skin_col, 0,
"M", 0, skin_col, skin_col, skin_col, 0,
"M", 0, skin_col, skin_col, skin_col, 0,
"N", 0, hair_col, hair_col, hair_col, 0,
"N", 0, hair_col, skin_col, hair_col, 0,
"N", 0, skin_col, skin_col, skin_col, 0,
"O", 0, hair_col, hair_col, hair_col, 0,
"O", 0, hair_col, hair_col, hair_col, 0,
"O", 0, hair_col, hair_col, hair_col, 0
)
return(bricks_df)
}
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