README.md

monsteR

A list of D&D 5e monsters provided through SRD and some functions to fiddle with them.

Data is taken from the json file shared by u/droiddruid combined with the human readable files from open5e.

Installation

devtools::install_github('oganm/monsteR')

Usage

The package includes a list that include all SRD monsters called monsters. Each element of this list is a list that holds monster attributes

ls(monsters$Acolyte)
##  [1] "abilityScores"    "AC"               "actions"         
##  [4] "alignment"        "CR"               "HP"              
##  [7] "HPdice"           "immunities"       "languages"       
## [10] "name"             "resistances"      "saves"           
## [13] "senses"           "size"             "specialAbilities"
## [16] "speed"            "spellcasting"     "subtype"         
## [19] "text"             "type"             "vulnerabilities"
monsters$Acolyte$actions
## $Club
## $Club$name
## [1] "Club"
## 
## $Club$desc
## [1] "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
## 
## $Club$attack_bonus
## [1] 2
## 
## $Club$damage_dice
## [1] "1d4"

Individual monsters have a special print function (print.monster). When a monster is called, the text taken from open5e is displayed

monsters$Acolyte
## 
## .. _srd:acolyte:
## 
## Acolyte
## -------
## 
## Medium humanoid (any race), any alignment
## 
## **Armor Class** 10
## 
## **Hit Points** 9 (2d8)
## 
## **Speed** 30 ft.
## 
## +-----------+-----------+-----------+-----------+-----------+-----------+
## | STR       | DEX       | CON       | INT       | WIS       | CHA       |
## +===========+===========+===========+===========+===========+===========+
## | 10 (+0)   | 10 (+0)   | 10 (+0)   | 10 (+0)   | 14 (+2)   | 11 (+0)   |
## +-----------+-----------+-----------+-----------+-----------+-----------+
## 
## **Skills** Medicine +4, Religion +2
## 
## **Senses** passive Perception 12
## 
## **Languages** any one language (usually Common)
## 
## **Challenge** 1/4 (50 XP)
## 
## **Spellcasting**: The acolyte is a 1st-level spellcaster. Its
## spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell
## attacks). The acolyte has following cleric spells prepared:
## 
##     **Cantrips (at will)**: :ref:`srd:light`, :ref:`srd:sacred-flame`, :ref:`srd:thaumaturgy`
## 
##     **1st level (3 slots)**: :ref:`srd:bless`, :ref:`srd:cure-wounds`, :ref:`srd:sanctuary`
## 
## Actions
## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## 
## **Club**: *Melee Weapon Attack*: +2 to hit, reach 5 ft., one target.
## *Hit*: 2 (1d4) bludgeoning damage.
## 
## Acolytes are junior members of a clergy, usually answerable to a priest.
## They perform a variety of functions in a temple and are granted minor
## spellcasting power by their deities.

The package includes an attack function. This function looks at all available actions of a monster, detects if they have attack rolls and damage dice associated with them, and rolls the dice

attack(monsters$`Bandit Captain`)
## $Scimitar
## attack damage 
##     10      8 
## 
## $Dagger
## attack damage 
##      2      4

If the monster is a spellcaster it will have a spellcasting list which lists spell DC, spell attack bonus and spells. Note that spells are spellList objects from wizaRd package.

monsters$Acolyte$spellcasting
## $DC
## [1] 12
## 
## $attack_bonus
## [1] 4
## 
## $spells
## Cantrips
## ========
## Light
## Sacred Flame
## 
## Level 1
## =======
## Bless
## Cure Wounds
## Sanctuary
monsters$Acolyte$spellcasting$spells$`Cure Wounds`
## **1st-level evocation**
## 
## **Casting Time**: 1 action
## 
## **Range**: Touch
## 
## **Components**: V, S
## 
## **Duration**: Instantaneous
## 
## A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
## 
## **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
## 1d8 1d8
## [1] "Rolls: [ 7 ]"
## [1] "Rolls: [ 6 ]"
## 1d8 1d8 
##   7   6


oganm/monsteR documentation built on April 22, 2023, 10:34 a.m.