data-raw/_posts/2014-08-24-ray-of-sickness.markdown

layout: post title: "Ray of Sickness" date: 2014-08-24 sources: [PHB.271] tags: [sorcerer, wizard, level1, action, necromancy] subtags: [artificer: alchemist, cleric: death, warlock: undying]

1st-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.



oganm/wizaRd documentation built on Sept. 10, 2023, 11:47 a.m.