data-raw/_posts/2015-07-30-ice-storm.markdown

layout: post title: "Ice Storm" date: 2015-07-30 sources: [PHB.252, SRD.155] tags: [druid, sorcerer, wizard, level4, action, evocation] subtags: [artificer: artillerist, cleric: tempest, paladin: ancients]

4th-level evocation

Casting Time: 1 action

Range: 300 feet

Components: V, S, M (a pinch of dust and a few drops of water)

Duration: Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.



oganm/wizaRd documentation built on Sept. 10, 2023, 11:47 a.m.