layout: post title: "Earth Tremor" date: 2015-08-31 sources: [EE.17, XGE.155] tags: [bard, druid, sorcerer, wizard, level1, action, evocation]
1st-level evocation
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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