data-raw/_posts/2017-11-13-snare.markdown

layout: post title: "Snare" date: 2017-11-13 sources: [XGE.165] tags: [artificer, druid, ranger, wizard, level1, long, abjuration]

1st-level abjuration

Casting Time: 1 minute

Range: Touch

Components: V, S, M (25 feet of rope, which the spell consumes)

Duration: 8 hours

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magical trap.

The trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.

A restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.

After the trap is triggered, the spell ends when no creature is restrained by it.



oganm/wizaRd documentation built on Sept. 10, 2023, 11:47 a.m.