# Define some useful textures.
green_glass=Texture(" pigment { color rgbf<0.7, 1.0, 0.7, 0.7> } finish {specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1} ")
red_glass=Texture(" pigment { color rgbf<1.0, 0.4, 0.4, 0.7> } finish {specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1} ")
blue_glass=Texture(" pigment { color rgbf<0.4, 0.4, 1.0, 0.7> } finish {specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1} ")
clear_glass=Texture(" pigment { color rgbf<1.0, 1.0, 1.0, 0.7> } ")
black_glass=Texture(" pigment { color rgbf<0.2, 0.2, 0.2, 0.4> } finish {specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1} ")
glass=Texture("finish {specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1}" )
mirror=Texture("pigment { color rgb <0.95, 0.95, 0.95>} finish {
ambient 0.15
brilliance 5
diffuse 0.6
metallic
specular 0.80
roughness 1/100
reflection 0.75
}")
gold=Texture("pigment { color rgb <1.00, 0.875, 0.575>} finish {
brilliance 6
diffuse 0.33
ambient rgb <0.12,0.1175,0.1115>
reflection rgb <0.75,0.68,0.53>
metallic 1
specular 0.80
roughness 1/120
}")
i_glass=Interior("ior 1.5")
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