The 'anglr' package show-cases getting past limitations in spatial data by extending models in the 'silicate“ package:
coordinates beyond X and Y, or longitude and latitude
storing attributes on vertices, primitives, branches (parts), or objects
topology and geometry are properly separated
spatial data can be properly represented as a graph of spatial primitives
polygons as true surfaces, not just glorified lines with a path-filling rule
TBD higher dimensional primitives are possible
TBD n-dimensional rasters with curvilinear coordinates, and the discrete-continuous distinction
||create a mostly-Delaunay shape-preserving constrained triangulation|
||create a (raster-like) quad mesh|
||convert X,Y planar or angular to 3D on the surface of a globe, based on the data in longitude-latitude form|
||plot 1D topology in 3D geometry space|
||plot 2D topology in 3D geometry space (DEL or TRI)|
||plot quad-cell topology in 3D geometry space|
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