Flatten 3D meshes into arbitrary 2D shapes using boundary first flattening (<https://github.com/GeometryCollective/boundary-first-flattening>).
Maintainer: Russell Dinnage r.dinnage@gmail.com (ORCID) [copyright holder]
Other contributors:
Rohan Sawhney rohansawhney@cs.cmu.edu [contributor, copyright holder]
Keenan Crane kmcrane@cs.cmu.edu [contributor, copyright holder]
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