Computes cosine of the angle between velocity vectors, possibly with a lag, for two people moving simultaneously in 3D. The methods are described in Reiss, Gvirts, et al., "A time-varying measure of dyadic synchrony for three-dimensional motion."
|Author||Philip T. Reiss|
|Maintainer||Philip T. Reiss <email@example.com>|
|Package repository||View on GitHub|
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