make_unity | R Documentation |
Initialize terrain inside of a Unity project.
make_unity(
project,
heightmap,
overlay = NULL,
side_length = 4097,
scene_name = "terrainr_scene",
action = TRUE,
unity = find_unity()
)
project |
The directory path of the Unity project to create terrain inside. |
heightmap |
The file path for the raster to transform into terrain. |
overlay |
Optionally, a file path for an image overlay to layer on top of the terrain surface. Leave as NULL for no overlay. |
side_length |
The side length, in map units, for the terrain tiles. Must be equal to 2^x + 1, for any x between 5 and 12. |
scene_name |
The name of the Unity scene to create the terrain in. |
action |
Boolean: Execute the unifir "script" and create the Unity project? If FALSE, returns a non-executed script. |
unity |
The location of the Unity executable to create projects with. By default, will be auto-detected by unifir::find_unity |
An object of class "unifir_script", containing either an executed unifir script (if action = TRUE) or a non-executed script object (if action = FALSE).
## Not run:
if (!isTRUE(as.logical(Sys.getenv("CI")))) {
simulated_data <- data.frame(
id = seq(1, 100, 1),
lat = runif(100, 44.04905, 44.17609),
lng = runif(100, -74.01188, -73.83493)
)
simulated_data <- sf::st_as_sf(simulated_data, coords = c("lng", "lat"))
output_files <- get_tiles(simulated_data)
temptiff <- tempfile(fileext = ".tif")
merge_rasters(output_files["elevation"][[1]], temptiff)
make_unity(file.path(tempdir(), "unity"), temptiff)
}
## End(Not run)
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