knitr::opts_chunk$set( echo = TRUE, fig.width=8, fig.height=8 )
This just shows a brief example of how you can start a game and trigger turns to progress.
devtools::load_all() if (fs::dir_exists(file.path(GAME_ROOT_DIR, "anno_duo"))) fs::dir_delete(file.path(GAME_ROOT_DIR, "anno_duo"))
library(MundusCentrum)
game <- new_game( name = "Anno Duo", players = list( list( name = "Big Grizz", team = "Dark Angels", units = system.file("extdata", "unit-templates", "big_grizz.csv", package = "MundusCentrum") ), list( name = "Eric", team = "Necrons", units = system.file("extdata", "unit-templates", "eric.csv", package = "MundusCentrum") ), list( name = "Chris", team = "Tyranids", units = system.file("extdata", "unit-templates", "chris.csv", package = "MundusCentrum") ) ), points = 3000 ) str(game)
This is the state of the game at the beginning
print(draw_map(game)) knitr::kable(get_map_df(game))
Get a list of unit ID's to easily make the modify_unit()
calls below.
moby_units <- get_player_map(game, "big_grizz") %>% pull(unit_name) eric_units <- get_player_map(game, "eric") %>% pull(unit_name) chris_units <- get_player_map(game, "chris") %>% pull(unit_name)
Players change their maps (making orders)
game <- game %>% modify_unit("big_grizz", moby_units[1], "move", "C2") %>% modify_unit("big_grizz", moby_units[c(2, 7, 17, 18)], "control", "D4") %>% modify_unit("big_grizz", moby_units[c(3, 5:6, 13, 22)], "soar", "H2") %>% # transport modify_unit("big_grizz", moby_units[c(8, 23)], "move", "C5") %>% # transport modify_unit("big_grizz", moby_units[9], "move", "F5") %>% modify_unit("big_grizz", moby_units[c(10:12, 16)], "move", "D1") %>% modify_unit("big_grizz", moby_units[c(14:15, 19:21)], "move", "F5") %>% modify_unit("eric", eric_units[c(1:6, 13:14, 8:11)], "move", "E7") %>% modify_unit("eric", eric_units[7], "control","G7") %>% modify_unit("eric", eric_units[12], "move","E5") %>% modify_unit("eric", eric_units[15:18], "soar","I4") %>% # transport modify_unit("eric", eric_units[19], "move","G6") %>% modify_unit("eric", eric_units[20], "move","E6") %>% modify_unit("eric", eric_units[21], "move","E4") %>% modify_unit("eric", eric_units[c(22:24, 26)], "soar", "H3") %>% # transport modify_unit("eric", eric_units[25], "move","G8") %>% modify_unit("eric", eric_units[27], "move","F4") %>% modify_unit("eric", eric_units[28], "move","F8") %>% modify_unit("chris", chris_units[c(6, 13)], "move","A2") %>% modify_unit("chris", chris_units[c(5, 7, 8, 12, 23)], "move","A3") %>% modify_unit("chris", chris_units[1], "move","A4") %>% modify_unit("chris", chris_units[c(10, 14, 24)], "move","A6") %>% modify_unit("chris", chris_units[c(3, 9, 17, 18, 22)], "move","A7") %>% modify_unit("chris", chris_units[2], "move","A8") %>% modify_unit("chris", chris_units[19], "move","B10") %>% modify_unit("chris", chris_units[21], "move","B11") %>% modify_unit("chris", chris_units[c(4, 15)], "move","B7") %>% modify_unit("chris", chris_units[20], "move","E1") %>% modify_unit("chris", chris_units[c(11, 16, 25)], "control","A5") %>% reconcile_player_orders()
Attempt to reconcile moves.
print(draw_map(game)) knitr::kable(get_map_df(game))
print(draw_map(game, "big_grizz")) print(draw_map(game, "chris")) print(draw_map(game, "eric"))
Players change their maps (making orders)
game <- game %>% modify_unit("big_grizz", moby_units[1], "move", "B4") %>% modify_unit("big_grizz", moby_units[7], "move", "D2") %>% modify_unit("big_grizz", moby_units[6], "move", "H5") %>% modify_unit("big_grizz", moby_units[c(3, 5, 13, 22)], "control", "H2") %>% modify_unit("big_grizz", moby_units[c(8, 23)], "control", "C5") %>% modify_unit("big_grizz", moby_units[9], "control", "F5") %>% modify_unit("big_grizz", moby_units[c(10:12, 16)], "move", "B4") %>% modify_unit("big_grizz", moby_units[c(14:15, 19:21)], "move", "C5") %>% modify_unit("eric", eric_units[c(1:6, 13:14, 8:11)], "move", "E5") %>% modify_unit("eric", eric_units[7], "move","E7") %>% modify_unit("eric", eric_units[12], "move","F2") %>% modify_unit("eric", eric_units[c(15,18)], "control","I4") %>% modify_unit("eric", eric_units[16:17], "move","I5") %>% modify_unit("eric", eric_units[19], "control","G6") %>% modify_unit("eric", eric_units[20], "move","E3") %>% modify_unit("eric", eric_units[21], "move","A8") %>% modify_unit("eric", eric_units[c(22:24, 26)], "move","H2") %>% modify_unit("eric", eric_units[25], "control","G8") %>% modify_unit("eric", eric_units[27], "move","F5") %>% modify_unit("eric", eric_units[28], "move","H3") %>% modify_unit("chris", chris_units[c(6)], "move","A4") %>% modify_unit("chris", chris_units[c(13)], "control","A2") %>% modify_unit("chris", chris_units[c(5, 12, 23)], "move","B2") %>% modify_unit("chris", chris_units[c(7, 8)], "control","A3") %>% modify_unit("chris", chris_units[1], "move","A8") %>% modify_unit("chris", chris_units[c(14)], "control","A6") %>% modify_unit("chris", chris_units[c(10, 24)], "move","A8") %>% modify_unit("chris", chris_units[c(3,17, 18, 22)], "move","B9") %>% modify_unit("chris", chris_units[c(9)], "control","A7") %>% modify_unit("chris", chris_units[2], "move","E1") %>% modify_unit("chris", chris_units[19], "move","E1") %>% modify_unit("chris", chris_units[21], "move","B6") %>% modify_unit("chris", chris_units[c(4)], "move","B8") %>% modify_unit("chris", chris_units[c(15)], "move","B9") %>% modify_unit("chris", chris_units[20], "move","E2") %>% modify_unit("chris", chris_units[11], "move","B7") %>% modify_unit("chris", chris_units[c(16, 25)], "control","A5") %>% reconcile_player_orders()
Attempt to reconcile moves.
print(draw_map(game)) knitr::kable(get_map_df(game))
# retreats game <- game %>% modify_unit("eric", "F5", "move","F8") %>% kill_unit("eric", eric_units[21]) %>% modify_unit("eric", "H2", "move","H3") %>% reconcile_player_orders()
print(draw_map(game)) knitr::kable(get_map_df(game))
print(draw_map(game, "big_grizz")) print(draw_map(game, "chris")) print(draw_map(game, "eric"))
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