knitr::opts_chunk$set( echo = TRUE, fig.width=8, fig.height=8 )
This is just the same thing as the "Sample Game" vignette, but with only the global maps (and player moves) shown. The idea is be able to more easily follow the flow of the game.
devtools::load_all() if (fs::dir_exists(file.path(GAME_ROOT_DIR, "anno_uno"))) fs::dir_delete(file.path(GAME_ROOT_DIR, "anno_uno"))
library(MundusCentrum)
game <- new_game( name = "Anno Uno", players = list( list( name = "Big Grizz", team = "Space Marines", units = system.file("extdata", "unit-templates", "big_grizz.csv", package = "MundusCentrum") ), list( name = "Eric", team = "Space Orcs", units = system.file("extdata", "unit-templates", "eric.csv", package = "MundusCentrum") ), list( name = "Chris", team = "Tyrannids", units = system.file("extdata", "unit-templates", "chris.csv", package = "MundusCentrum") ) ), points = 2000 )
This is the state of the game at the beginning
res <- reconcile_player_orders(game) print(draw_map(res))
Get a list of unit ID's to easily make the modify_unit()
calls below.
moby_units <- read_player_map(game, "big_grizz") %>% pull(unit_name) eric_units <- read_player_map(game, "eric") %>% pull(unit_name) chris_units <- read_player_map(game, "chris") %>% pull(unit_name)
Players change their maps (making orders)
modify_unit(game, "big_grizz", moby_units[1], "control","B10") modify_unit(game, "big_grizz", moby_units[c(2:8, 14:18, 22, 23)], "move", "E2") modify_unit(game, "big_grizz", moby_units[9], "control","B11") modify_unit(game, "big_grizz", moby_units[10:13], "move","E1") modify_unit(game, "big_grizz", moby_units[19:20], "move","B6") modify_unit(game, "big_grizz", moby_units[21], "move","B8") modify_unit(game, "eric", eric_units[1:9], "move", "C1") modify_unit(game, "eric", eric_units[10:17], "move","F7") modify_unit(game, "eric", eric_units[18:24], "control","C3") modify_unit(game, "eric", eric_units[25:28], "control","C4") modify_unit(game, "chris", chris_units[1:5], "control","F1") modify_unit(game, "chris", chris_units[6:9], "control","F2") modify_unit(game, "chris", chris_units[10:11],"move", "F3") modify_unit(game, "chris", chris_units[12],"move", "E5") modify_unit(game, "chris", chris_units[13],"move", "F4") res <- reconcile_player_orders(game) print(draw_map(res))
modify_unit(game, "big_grizz", "E2", "attack", "F1") modify_unit(game, "big_grizz", "B6", "control", "B6") modify_unit(game, "big_grizz", "B11", "attack", "E3") modify_unit(game, "big_grizz", "B8", "attack", "B2") modify_unit(game, "big_grizz", "E1", "attack", "B2") modify_unit(game, "chris", "E5", "move", "E5") # 1 units modify_unit(game, "chris", "F1", "control", "F1") # 5 units modify_unit(game, "chris", "F2", "control", "F2") # 4 units modify_unit(game, "chris", "F3", "move", "F4") # 2 units modify_unit(game, "chris", "F4", "control", "F4") # 1 units modify_unit(game, "eric", "F7", "attack", "F4") # 8 units modify_unit(game, "eric", "C1", "move", "B4") # 9 units res <- reconcile_player_orders(game) print(draw_map(res, "CONFLICT!"))
modify_unit(game, "eric", "F4", "retreat", "F7") modify_unit(game, "chris", "F1", "retreat", "F2") res <- reconcile_player_orders(game) print(draw_map(res))
modify_unit(game, "big_grizz", "B2", "move", "B1") # 5 units modify_unit(game, "big_grizz", "B6", "move", "C1") # 2 units modify_unit(game, "big_grizz", "E3", "move", "E4") # 1 units modify_unit(game, "big_grizz", "F1", "control", "F1") # 14 units modify_unit(game, "chris", "E5", "move", "E7") # 1 units modify_unit(game, "chris", "F2", "control", "F2") # 9 units modify_unit(game, "chris", "F4", "control", "F4") # 3 units modify_unit(game, "eric", "B4", "move", "B1") # 9 units modify_unit(game, "eric", "C3", "control", "C3") # 7 units modify_unit(game, "eric", "F7", "control", "F7") # 8 units res <- reconcile_player_orders(game) print(draw_map(res, "CONFLICT!"))
modify_unit(game, "big_grizz", "B1", "retreat", "B2") # 5 units res <- reconcile_player_orders(game)
modify_unit(game, "big_grizz", "B2", "control", "B2") # 5 units modify_unit(game, "big_grizz", "C1", "move", "B4") # 2 units modify_unit(game, "big_grizz", "E4", "move", "E6") # 1 units modify_unit(game, "big_grizz", "F1", "control", "F1") # 14 units modify_unit(game, "chris", "E7", "move", "F8") # 1 units modify_unit(game, "chris", "F2", "attack", "F1") # 9 units modify_unit(game, "chris", "F4", "attack", "F7") # 3 units modify_unit(game, "eric", "B1", "attack", "B2") # 9 units modify_unit(game, "eric", "F7", "control", "F7") # 8 units res <- reconcile_player_orders(game) print(draw_map(res, "CONFLICT!"))
modify_unit(game, "big_grizz", "F1", "retreat", "E2") # 14 units modify_unit(game, "eric", "B2", "retreat", "B1") # 9 units modify_unit(game, "eric", "F7", "retreat", "F8") # 8 units res <- reconcile_player_orders(game) print(draw_map(res, "CONFLICT!"))
modify_unit(game, "eric", "F8", "retreat", "F5") # 5 units res <- reconcile_player_orders(game)
print(draw_map(res)) knitr::kable(add_keywords(res))
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