knitr::opts_chunk$set( echo = TRUE, fig.width=8, fig.height=8 )
This just shows a brief example of how you can start a game and trigger turns to progress.
devtools::load_all() if (fs::dir_exists(file.path(GAME_ROOT_DIR, "anno_uno"))) fs::dir_delete(file.path(GAME_ROOT_DIR, "anno_uno"))
library(MundusCentrum)
game <- new_game( name = "Anno Uno", players = list( list( name = "Big Grizz", team = "Space Marines", units = system.file("extdata", "unit-templates", "big_grizz.csv", package = "MundusCentrum") ), list( name = "Eric", team = "Space Orcs", units = system.file("extdata", "unit-templates", "eric.csv", package = "MundusCentrum") ), list( name = "Chris", team = "Tyrannids", units = system.file("extdata", "unit-templates", "chris.csv", package = "MundusCentrum") ) ), points = 2000 )
This is the state of the game at the beginning
res <- reconcile_player_orders(game) #print(draw_map(res)) knitr::kable(res)
Get a list of unit ID's to easily make the modify_unit()
calls below.
moby_units <- read_player_map(game, "big_grizz") %>% pull(unit_name) eric_units <- read_player_map(game, "eric") %>% pull(unit_name) chris_units <- read_player_map(game, "chris") %>% pull(unit_name)
Players change their maps (making orders)
modify_unit(game, "big_grizz", moby_units[1:5], "move", "E2") modify_unit(game, "big_grizz", moby_units[6:7], "control","A2") modify_unit(game, "big_grizz", moby_units[11:15], "control","A6") modify_unit(game, "eric", eric_units[1:6], "move", "F7") modify_unit(game, "eric", eric_units[9], "control","C3") modify_unit(game, "eric", eric_units[10:11], "control","C3") modify_unit(game, "chris", chris_units[1:9], "control","F1") modify_unit(game, "chris", chris_units[10:18],"move", "F3") modify_unit(game, "chris", chris_units[19], "sneak", "E5") modify_unit(game, "chris", chris_units[20], "soar", "D4")
Attempt to reconcile moves.
res <- reconcile_player_orders(game) #print(draw_map(res)) knitr::kable(res)
#print(draw_map(res)) print(draw_map(res, "big_grizz")) # print(draw_map(res, "chris")) # print(draw_map(res, "eric"))
modify_unit(game, "big_grizz", "A2", "control","A3") res <- reconcile_player_orders(game) print(draw_map(res, "big_grizz"))
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