#' Pitch control support function
#'
#' @param reaction_time
#' @param VelocityX
#' @param VelocityY
#' @param position_x
#' @param position_y
#' @param vmax
#' @param target_x
#' @param target_y
#' @examples
#' @export
fSimpleTimeToIntercept = function(
reaction_time,
VelocityX,
VelocityY,
position_x,
position_y,
vmax,
target_x,
target_y
) {
position = cbind(position_x, position_y)
velocity = cbind(VelocityX, VelocityY)
target = cbind(target_x, target_y)
# Time to intercept assumes that the player continues moving at current velocity for 'reaction_time' seconds
# and then runs at full speed to the target position.
reaction = position + ( velocity * reaction_time )
time_to_intercept = reaction_time + ( rowSums( ( target - reaction ) ^ 2 ) ^ 0.5 ) / vmax
# time_to_intercept = reaction_time + ( ( ( ( ( r_final[1] - reaction[, 1] ) ^ 2 ) + ( ( r_final[2] - reaction[, 2] ) ^ 2 ) ) ^ 0.5 ) ) / vmax
return ( time_to_intercept )
}
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.