#' Leetify
#'
#' Functions for converting boring handles into \code{133+ }{@cKeR} handles.
#'
#' @description
#' There is an element of random chance, so re-running the same code can
#' produce different outputs. This is controlled to some degree by the
#' \code{leetness} argument.
#'
#' \code{leetest()} is just sugar for \code{leetify(leetness=1)}.
#'
#' @param handle
#' Input string to be l33tified.
#' @param case.type
#' String that determines the kind of casing to give the input
#' handle. Choices are "lower", "upper", "unchanged", "random", and
#' "alternating", and do basically exactly what they sound like.
#' @param sub.type
#' String that determines the kind of character substitutions
#' @param leetness
#' Heuristic between 0 and 1 (inclusive) that determines how
#' often character substitutions (e.g., \code{a} to \code{@}) will take place.
#' @param include.unicode
#' Logical; determines if unicode substitutions should
#' be allowed.
#'
#' @return
#' A leet hacker handle, for optimal gibson hacking.
#'
#' @examples
#' library(hackR, quietly=TRUE)
#' leetify("This is what the internet looked like 20 years ago")
#' leetest("This is what the internet looked like 20 years ago")
#'
#' @seealso \code{\link{rleet}, \link{caseify}, \link{replaceify}}
#' @name leetify
#' @rdname leetify
NULL
#' @rdname leetify
#' @export
leetify <- function(handle, case.type="alternating", sub.type="simple", leetness=.4, include.unicode=FALSE)
{
leethandle <- replaceify(handle=handle, sub.type=sub.type, leetness=leetness, include.unicode=include.unicode)
leethandle <- caseify(leethandle, case.type=case.type)
return( leethandle )
}
#' @rdname leetify
#' @export
leetest <- function(handle, case.type="alternating", sub.type="simple", include.unicode=FALSE)
{
leetify(handle=handle, case.type=case.type, sub.type=sub.type, leetness=1, include.unicode=include.unicode)
}
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