vcgUniformRemesh: Resample a mesh uniformly

View source: R/vcgUniformRemesh.r

vcgUniformRemeshR Documentation

Resample a mesh uniformly

Description

Resample a mesh uniformly

Usage

vcgUniformRemesh(
  x,
  voxelSize = NULL,
  offset = 0,
  discretize = FALSE,
  multiSample = FALSE,
  absDist = FALSE,
  mergeClost = FALSE,
  silent = FALSE
)

Arguments

x

triangular mesh

voxelSize

voxel size for space discretization

offset

Offset of the created surface (i.e. distance of the created surface from the original one).

discretize

If TRUE, the position of the intersected edge of the marching cube grid is not computed by linear interpolation, but it is placed in fixed middle position. As a consequence the resampled object will look severely aliased by a stairstep appearance.

multiSample

If TRUE, the distance field is more accurately compute by multisampling the volume (7 sample for each voxel). Much slower but less artifacts.

absDist

If TRUE, an unsigned distance field is computed. In this case you have to choose a not zero Offset and a double surface is built around the original surface, inside and outside.

mergeClost

logical: merge close vertices

silent

logical: suppress messages

Value

resampled mesh

Examples

## Not run: 
data(humface)
humresample <- vcgUniformRemesh(humface,voxelSize=1,multiSample = TRUE)
require(rgl)
shade3d(humresample,col=3)

## End(Not run)

Rvcg documentation built on Sept. 30, 2024, 9:39 a.m.