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##
## q u a d 2 d . R and q u a d v .R
##
quad2d <- function(f, xa, xb, ya, yb, n = 32, ...) {
stopifnot(is.numeric(xa), length(xa) == 1, is.numeric(ya), length(ya) == 1,
is.numeric(xb), length(xb) == 1, is.numeric(yb), length(yb) == 1)
fun <- match.fun(f)
f <- function(x, y) fun(x, y, ...)
# Get Gauss-Legendre nodes and weights in x- and y-direction.
cx <- gaussLegendre(n, xa, xb)
x <- cx$x
wx <- cx$w
cy <- gaussLegendre(n, ya, yb)
y <- cy$x
wy <- cy$w
# Compute function f at all nodes in x- and y-direction
mgrid <- meshgrid(x, y)
Z <- f(mgrid$X, mgrid$Y)
Q <- wx %*% Z %*% as.matrix(wy)
return(Q[,])
}
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