Transform points between voxel and “world” coordinates
These functions are used to transform points from dimensionless pixel or
voxel coordinates to “real-world” coordinates, typically in millimetres,
and back. Actual pixel units can be obtained using the
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A vector giving the coordinates of a point, or a matrix with one point per row.
The image in whose space the points are given.
A logical value: if
Additional arguments to
A vector or matrix of transformed points.
Voxel coordinates are assumed by these functions to use R's indexing convention, beginning from 1.
Jon Clayden <email@example.com>
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