Description Objects from the Class Slots Methods Note Author(s) References See Also Examples
A decision table is a set of rules with the same number of conditions and only one decision.
Objects can be created by calls of the form new("DecisionTable", decisionTable)
.
A decisionTable is a numeric matrix where each row is a ruleThe matrix last column is the decision of the rules and the remaining columns are rule conditions.
decisionTable
:Object of class "matrix"
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(.Object = "DecisionTable")
: ...
signature(x = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
signature(object = "DecisionTable")
: ...
This is not a complete implementation of Rough Set theory; instead it is just the application of the theory to decision table simplification also known as knowledge reduction.
Alber Sanchez
Pawlak, Zdzislaw 1991 Rough Sets: Theoretical Aspects of Reasoning About Data Dordrecht: Kluwer Academic Publishing.
DiscernibilityMatrix
ConditionReduct
ValueReduct
1 2 3 | exampleMatrix1 <- matrix(c(1,0,2,1,1,2,2,0,0,1,0,1,0,2,1,
1,2,1,0,0,2,0,1,1,2,1,1,2,0,1,1,0,0,2,1,2,1,1,2,1),ncol = 5)
dt <- decisionTable(exampleMatrix1)
|
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.