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################################
### LAPLACE`S RULE ###
################################
#' Laplace's Rule Function
#'
#' This function calculates Laplace's Rule for a probability experiment.
#'
#' @param x Optional first vector (not needed for interactive mode)
#' @param y Optional second vector (not needed for interactive mode)
#' @param learn Logical, if TRUE shows step-by-step explanation
#' @param interactive Logical, if TRUE enables interactive practice mode
#' @return The probability according to Laplace's Rule (for non-interactive mode)
#' @importFrom crayon bold green blue yellow
#'
#' @examples
#' data <- 3
#' data2 <- c(1,2,3,4,5,6)
#'
#' # Simple calculation
#' laplace(data, data2)
#'
#' # Learning mode
#' laplace(data, data2, learn = TRUE)
#'
#' # Interactive mode
#' if(interactive()){
#' laplace(interactive = TRUE)
#' }
#'
#' @export
laplace <- function(x = NULL, y = NULL, learn = FALSE, interactive = FALSE) {
# Validate parameters
if (learn && interactive) {
stop("learn and interactive modes cannot be enabled simultaneously")
}
if (!interactive && (is.null(x) || is.null(y))) {
stop("both vectors are required when not in interactive mode")
}
# Interactive mode
if (interactive) {
initImages("laplace.jpg")
cont_aux <- 0
message("\nInsert your first data set:\n")
x = getUserAction()
message("\nInsert your second data set:\n")
y = getUserAction()
message("\nOK! Next Move !!\n")
flag <- 1
while(flag == 1) {
message("Please, insert the result of the laplace's rule calculus for your data (if the result has decimal part, round to the 3rd): ")
usr_resp <- as.numeric(readline(prompt = ""))
if(usr_resp == round(laplace(x,y),3)) {
flag <- 0
message(bold("\n\nWell done !\n\n"))
} else {
cont_aux <- cont_aux + 1
message("Ups, that might not be correct...")
if(cont_aux == 1) {
message(yellow("\nHint -> Psst!... Look at the formula on the plot panel at your side -->\n\n"))
}
else if(cont_aux > 1 ) {
message(yellow("\nHint 2 -> Laplace's rule as the quotient between the number of favorable cases to A, and that of all possible results of the experiment.\n\n"))
}
}
}
return(invisible(NULL))
}
# Learning mode
if (learn) {
x <- as.vector(x)
message(bold("\n__LAPLACE`S RULE __ \n"))
message("\nLaplace's rule as the quotient between the number of favorable cases to A, and that of all possible results of the experiment.\n")
message(green("\nFormula -> (Cases favorable to A / All possible results)\n"))
message(bold("\n__Use Example__\n"))
message("\nFirst of all, we need to know the contents of the datasets/vectors of numbers\n")
message("\nThe contents of the vector is: ")
drawVector(x)
casesF <- length(x)
casesT <- length(y)
res <- (casesF/casesT)
message("Favorables cases: ", blue(casesF), "\n")
message("All possible results: ", blue(casesT), "\n")
message("\nFormula applied -> (", casesF, "/ ",casesT , " = ", bold(res))
message("\nNow try by your own! :D\n")
message("\nUse laplace(interactive = TRUE) function to practice.\n")
return(res)
}
# Simple calculation mode
res <- (length(x)/length(y))
return(res)
}
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