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#' Create a single Anime.js animation
#'
#' The R equivalent of Anime.js v4's `animate(targets, parameters)`: one set
#' of property animations applied to one target selector, without a timeline.
#' Use [anime_timeline()] and [anime_add()] instead when several segments must
#' be sequenced.
#'
#' Like a timeline, an `anime_animation` can be modified with
#' [anime_playback()] and [anime_on()], and is rendered with [anime_render()].
#'
#' @inheritParams anime_add
#' @param duration Duration in milliseconds. `NULL` uses the Anime.js default.
#' @param ease Easing, an `anime_easing` object or an Anime.js easing name
#' string. `NULL` uses the Anime.js default.
#' @param delay Delay in milliseconds before the animation starts. `NULL` uses
#' the Anime.js default.
#' @param loop Logical or positive integer. `FALSE` for no looping, `TRUE` for
#' infinite looping, or a fixed number of iterations.
#' @param alternate Logical. Alternate direction on each iteration.
#' @param reversed Logical. Play in reverse from the end.
#' @param autoplay Logical. Start playing immediately on load.
#'
#' @examples
#' anime_animate(
#' selector = anime_target_class("circle"),
#' props = list(
#' translateY = anime_from_to(-40, 0),
#' opacity = anime_from_to(0, 1)
#' ),
#' duration = 600,
#' ease = anime_easing_spring()
#' )
#'
#' @return An `anime_animation` object.
#' @export
anime_animate <- function(
selector,
props,
duration = NULL,
ease = NULL,
delay = NULL,
loop = FALSE,
alternate = FALSE,
reversed = FALSE,
autoplay = TRUE,
stagger = NULL
) {
check_string(selector, "selector")
check_props(props)
if (!is.null(duration)) {
validate_duration(duration, "duration")
}
check_ease(ease)
if (!is.null(delay)) {
validate_duration(delay, "delay")
}
check_loop(loop)
check_bool(alternate, "alternate")
check_bool(reversed, "reversed")
check_bool(autoplay, "autoplay")
check_stagger(stagger)
structure(
list(
selector = selector,
props = props,
duration = duration,
ease = ease,
delay = delay,
loop = loop,
alternate = alternate,
reversed = reversed,
autoplay = autoplay,
stagger = stagger,
events = list()
),
class = "anime_animation"
)
}
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