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knitr::opts_chunk$set( collapse = TRUE, comment = "#>" )
This vignette shows how to play bootwar using a deck built with an anonymous function rather than the standard 52 card deck.
# Load bootwar library(bootwar) # Set up vectors for computer and player's cards and values comp_cv <- vector(mode = "character") comp_vv <- vector(mode = "numeric") plyr_cv <- vector(mode = "character") plyr_vv <- vector(mode = "numeric")
Use the deck_of_cards parameter of shuffle_deck() to define a custom deck of cards.
seed <- 123 set.seed(seed) # Shuffle the deck adeck <- mmcards::shuffle_deck( deck_of_cards = function(x) {as.integer(stats::runif(52, 1, 208))}, seed = seed ) head(adeck)
The rest of the workflow follows the same structure as the README.
rres <- play_round(cdeck = adeck, plyr_cv = plyr_cv, plyr_vv = plyr_vv, comp_cv = comp_cv, comp_vv = comp_vv)
for (i in 1:4) { rres <- play_round(cdeck = rres$updated_deck, plyr_cv = rres$plyr_cv, plyr_vv = rres$plyr_vv, comp_cv = rres$comp_cv, comp_vv = rres$comp_vv) } # Ensure 10 cards have been dealt nrow(rres$updated_deck)
gres <- analyze_game(plyr_vv = rres$plyr_vv, comp_vv = rres$comp_vv, mode = "pt", nboot = 1000, seed = 150, conf.level = 0.05) # Display game results gres$winner gres$bootstrap_results$effect.size gres$bootstrap_results$ci.effect.size gres$bootstrap_results$p.value
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