Nothing
## ---- include = FALSE---------------------------------------------------------
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
rgl::setupKnitr()
## ----setup, include = FALSE---------------------------------------------------
library(brickr)
## ----piece_table, results='asis', echo=FALSE, warning=FALSE, message=FALSE----
tibble::tribble(
~Piece, ~piece_type, ~Area, ~Height, ~Orientation,
"Brick (classic)", "'b'", "any", "1", "--",
"Plate (flat brick)", "'p'", "any", "1/3", "--",
"Round 1x1 (cylinder)" , "'c1'", "1", "1", "--",
"Round 1x1 (cone)", "'c2'", "1", "1", "--",
"Cheese slope", "'w1'", "1", "2/3", "north",
"Cheese slope", "'w2'", "1", "2/3", "east",
"Cheese slope", "'w3'", "1", "2/3", "south",
"Cheese slope", "'w4'", "1", "2/3", "west"
) %>%
knitr::kable()
## ----bricks_2a, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:4 * 2,
y = 1:2 * 2,
z = 1) %>%
dplyr::mutate(Color = head(lego_colors$Color, 8),
piece_type = c("b", "p", "c1", "c2", "w1", "w2", "w3", "w4")) %>%
bricks_from_coords() %>%
build_bricks(rgl_lit = FALSE, outline_bricks = TRUE)
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi, 0, 0 ,1))
## ----bricks_1, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:4,
y = 1:2,
z = 1,
Color = "Bright red", stringsAsFactors = FALSE
) %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_2, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:4,
y = 1:2,
z = 1,
Color = "Bright red", stringsAsFactors = FALSE
) %>%
dplyr::mutate(piece_type = "p") %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_5, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
tree_or_mushroom <- tibble::tribble(
~Level, ~X1, ~X2, ~X3, ~X4, ~X5, ~X6,
"A", 1, 1, 1, 1, 1, 1,
"A", 1, 1, 1, 1, 1, 1,
"A", 1, 1, 1, 1, 1, 1,
"A", 1, 1, 1, 1, 1, 1,
"B", 0, 0, 0, 0, 0, 0,
"B", 0, 0, 2, 2, 0, 0,
"B", 0, 0, 2, 2, 0, 0,
"B", 0, 0, 0, 0, 0, 0,
"C", 0, 0, 0, 0, 0, 0,
"C", 0, 0, 2, 2, 0, 0,
"C", 0, 0, 2, 2, 0, 0,
"C", 0, 0, 0, 0, 0, 0,
"D", 0, 3, 3, 3, 3, 0,
"D", 0, 3, 3, 3, 3, 0,
"D", 0, 3, 3, 3, 3, 0,
"D", 0, 3, 3, 3, 3, 0,
"E", 0, 0, 3, 3, 0, 0,
"E", 0, 3, 3, 3, 3, 0,
"E", 0, 3, 3, 3, 3, 0,
"E", 0, 0, 3, 3, 0, 0,
"F", 0, 0, 0, 0, 0, 0,
"F", 0, 0, 3, 3, 0, 0,
"F", 0, 0, 3, 3, 0, 0,
"F", 0, 0, 0, 0, 0, 0,
"G", 0, 0, 0, 0, 0, 0,
"G", 0, 0, 3, 0, 0, 0,
"G", 0, 0, 0, 3, 0, 0,
"G", 0, 0, 0, 0, 0, 0
)
brick_colors <- tibble::tribble(
~`.value`, ~Color,
1, "Bright green",
2, "Dark orange",
3, "Dark green"
)
tree_or_mushroom %>%
bricks_from_table(brick_colors) %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_6, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
tree_or_mushroom_pieces <- tree_or_mushroom %>%
dplyr::mutate_at(dplyr::vars(dplyr::starts_with("X")),
~ifelse(.==3, "c2", "b")) #If the color is the dark green, make a cone, else brick
tree_or_mushroom %>%
bricks_from_table(brick_colors,
piece_matrix = tree_or_mushroom_pieces) %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_10, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:3,
y = 1:3,
z = 1:3,
color = "Bright blue"
) %>%
dplyr::mutate(color = ifelse(z==2, "Bright red", as.character(color))) %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_11, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:3,
y = 1:3,
z = 1:3,
color = "Bright blue"
) %>%
dplyr::mutate(color = ifelse(z==2, "Bright red", as.character(color)),
piece_type = "p") %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_12, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:3,
y = 1:3,
z = 1:3,
color = "Bright blue"
) %>%
dplyr::mutate(color = ifelse(z==2, "Bright red", as.character(color)),
piece_type = "p") %>%
dplyr::mutate(mid_level = (z-1) %% 3,
z = (z-1) %/% 3 +1) %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
## ----bricks_13, rgl=TRUE, dev='png', echo=TRUE, warning=FALSE, message=FALSE, fig.width=4, fig.height=4----
expand.grid(
x = 1:3,
y = 1:3,
z = 1:3,
color = "Bright blue"
) %>%
dplyr::mutate(color = ifelse(z==2, "Bright red", as.character(color)),
piece_type = ifelse(z==2, "p", "b")) %>%
dplyr::mutate(
mid_level = dplyr::case_when(
z %in% 1:2 ~ 0,
z == 3 ~ 1
),
z = dplyr::case_when(
z %in% 2:3 ~ 2,
TRUE ~ 1
)) %>%
bricks_from_coords() %>%
build_bricks()
rgl::par3d(userMatrix = rgl::rotate3d(rgl::par3d("userMatrix"), 1.1*pi/4, 0, 0 ,1))
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