Nothing
random.graph.backend = function(num, nodes, method, extra.args, debug = FALSE) {
if (method == "ordered") {
res = ordered.graph(num = num, nodes = nodes, prob = extra.args$prob)
}#THEN
else if (method == "ic-dag") {
# adjust the number of graph to generate with the stepping factor.
num = num * extra.args$every
res = ide.cozman.graph(num = num, nodes = nodes,
burn.in = extra.args$burn.in,
max.in.degree = extra.args$max.in.degree,
max.out.degree = extra.args$max.out.degree,
max.degree = extra.args$max.degree,
connected = TRUE, debug = debug)
# keep only every k-th network.
if (num > 1) {
res = res[seq(from = extra.args$every, to = num, by = extra.args$every)]
}#THEN
}#THEN
else if (method == "melancon") {
# adjust the number of graph to generate with the stepping factor.
num = num * extra.args$every
res = ide.cozman.graph(num = num, nodes = nodes,
burn.in = extra.args$burn.in,
max.in.degree = extra.args$max.in.degree,
max.out.degree = extra.args$max.out.degree,
max.degree = extra.args$max.degree,
connected = FALSE, debug = debug)
# keep only every k-th network.
if (num > 1) {
res = res[seq(from = extra.args$every, to = num, by = extra.args$every)]
}#THEN
}#THEN
else if (method == "empty") {
res = empty.graph.backend(num = num, nodes = nodes)
}#THEN
return(res)
}#RANDOM.GRAPH.BACKEND
# generate a random directed acyclic graph.
ordered.graph = function(num, nodes, prob) {
.Call("ordered_graph",
nodes = nodes,
num = as.integer(num),
prob = prob)
}#ORDERED.GRAPH
# generate a random directed acyclic graph accordin to a uniform
# probability distribution over the space of connected graphs (if
# connected = TRUE) or the space of graphs (if connected = FALSE).
ide.cozman.graph = function(num, nodes, burn.in, max.in.degree,
max.out.degree, max.degree, connected, debug = FALSE) {
.Call("ide_cozman_graph",
nodes = nodes,
num = as.integer(num),
burn.in = as.integer(burn.in),
max.in.degree = as.numeric(max.in.degree),
max.out.degree = as.numeric(max.out.degree),
max.degree = as.numeric(max.degree),
connected = connected,
debug = debug)
}#IDE.COZMAN.GRAPH
# generate an empty 'bn' object given a set of nodes.
empty.graph.backend = function(nodes, num = 1) {
.Call("empty_graph",
nodes = nodes,
num = as.integer(num))
}#EMPTY.GRAPH.BACKEND
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