# normalization for mixed colors

### Description

Normalize numbers -> [0, 1]

### Usage

1 2 3 4 5 6 7 8 9 10 | ```
normalize01(x, ...)
## S4 method for signature 'matrix'
normalize01(x, tolerance = hy.getOption("tolerance"))
## S4 method for signature 'numeric'
normalize01(x, tolerance = hy.getOption("tolerance"))
## S4 method for signature 'hyperSpec'
normalize01(x, ...)
``` |

### Arguments

`x` |
vector with values to transform |

`...` |
additional parameters such as |

`tolerance` |
tolerance level for determining what is 0 and 1 |

### Details

The input `x`

is mapped to [0, 1] by subtracting the minimum and subsequently dividing by
the maximum. If all elements of `x`

are equal, 1 is returned.

### Value

vector with `x`

values mapped to the interval [0, 1]

### Author(s)

C. Beleites

### See Also

`wl.eval`

, `vanderMonde`

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