Nothing
## ---- include = FALSE---------------------------------------------------------
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
## ----setup--------------------------------------------------------------------
library(rwarrior)
## -----------------------------------------------------------------------------
level_readme(1)
## ----eval=FALSE---------------------------------------------------------------
# AI <- function(warrior, memory) {
# # Your code goes here, can ignore memory for early levels
# }
# warrior_name <- "Fisher" # A name for your warrior
#
# play_warrior(AI, warrior_name = warrior_name, level = 1)
## ----eval=FALSE---------------------------------------------------------------
# play_epic(AI)
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