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#' @name buildROptions
#' @title buildROptions
#' @description build Rendering Option
#'
#' @details undescribed parameter will set as default.
#'
#' @param headless A convenience option that initialises the instance to run headlessly. [logical]
#' @param styleEnabled Whether style available or not. [logical]
#' @param hideEdgesOnViewport Whether edge will show on canvas manipulation. [logical]
#' @param textureOnViewport Whether texture used in canvas manipulation. [logical]
#' @param motionBlur Whether use motionBlur effect. [logical]
#' @param motionBlurOpacity opacity of motion blur frames [numeric between 0 ~ 1 (transparent)]
#' @param wheelSensitivity Changes the scroll wheel sensitivity when zooming. [numeric between 0 (zoom slower) ~ 1 (zoom faster)]
#' @param pixelRatio Overrides the screen pixel ratio with a manually set value [numeric]
#'
#' @return List typed Rendering Option for Cytoscape.js canvas object.
#'
#' @examples
#' ropt <- buildROptions(wheelSensitivity = 0.5)
#'
#' @seealso https://js.cytoscape.org/#core/initialisation
#'
#'
#' @export
#'
buildROptions <- function(
headless = FALSE, styleEnabled = TRUE, hideEdgesOnViewport = FALSE,
textureOnViewport = FALSE, motionBlur = FALSE, motionBlurOpacity = 0.2, wheelSensitivity = 1,
pixelRatio = "auto") {
if (!is.numeric(motionBlurOpacity)) stop("motionBlurOpacity must be numeric")
if (!is.numeric(wheelSensitivity)) stop("wheelSensitivity must be numeric")
if (motionBlurOpacity > 1 | motionBlurOpacity < 0) stop("motionBlurOpacity must be in 0 ~ 1")
if (wheelSensitivity > 1 | wheelSensitivity < 0) stop("wheelSensitivity must be in 0 ~ 1")
if (!is.logical(headless)) stop("headless must be logical")
if (!is.logical(styleEnabled)) stop("styleEnabled must be logical")
if (!is.logical(hideEdgesOnViewport)) stop("hideEdgesOnViewport must be logical")
if (!is.logical(textureOnViewport)) stop("textureOnViewport must be logical")
if (!is.logical(motionBlur)) stop("motionBlur must be logical")
return(
list(
headless = headless,
styleEnabled = styleEnabled,
hideEdgesOnViewport = hideEdgesOnViewport,
textureOnViewport = textureOnViewport,
motionBlur = motionBlur,
motionBlurOpacity = motionBlurOpacity,
wheelSensitivity = wheelSensitivity,
pixelRatio = pixelRatio
)
)
}
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