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#' Renger a WebGL Element
#'
#' Render a WebGL \link{renderWebGL} in an application page.
#' @param outputId The ID of the \code{glOutput} associated with this element
#' @param width The width of the WebGL scene. Must be a valid CSS unit (like
#' "100\%", "400px", or "auto") or a number, which will be treated as a number
#' of pixels.
#' @param height Plot height. See \code{width} for details.
#' @importFrom shiny validateCssUnit
#' @importFrom shiny tagList
#' @importFrom shiny singleton
#' @importFrom shiny tags
#' @importFrom shiny div
#' @author Jeff Allen \email{jeff@@trestletech.com}
#' @examples \dontrun{
#' webGLOutput("sctPlot")
#' }
#' @export
webGLOutput <- function(outputId, width="100%", height="400px"){
style <- paste("width:", validateCssUnit(width), ";", "height:",
validateCssUnit(height))
tagList(
singleton(tags$head(
initResourcePaths(),
tags$script(src = 'shinyRGL/CanvasMatrix.js'),
tags$script(src = 'shinyRGL/glbinding.js'))
),
div(id=outputId, class="shiny-gl-output",
style=style)
)
}
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