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#' Create a shinymaterial floating button
#'
#' Build a shinymaterial floating button. The initial value is zero, and increases by one on each press.
#' @param input_id String. The input identifier used to access the value.
#' @param icon String. The name of the icon. Leave empty for no icon. Visit \url{https://materializecss.com/icons.html} for a list of available icons.
#' @param pulse Boolean. Include pulse effect.
#' @param depth Integer. The amount of depth of the floating button. The value should be between 0 and 5. Leave empty for the default depth.
#' @param color String. The color of the floating button. Leave empty for the default color. Visit \url{https://materializecss.com/color.html} for a list of available colors.
#' @examples
#' material_floating_button(
#' input_id = "example_floating_button",
#' icon = "mode_edit",
#' depth = 5,
#' color = "red lighten-3"
#' )
material_floating_button <- function(input_id, icon = NULL, pulse = FALSE, depth = NULL, color = NULL) {
create_material_object(
js_file =
"shiny-material-floating-button.js",
material_tag_list =
shiny::tagList(
shiny::tags$div(
class="fixed-action-btn",
shiny::tags$button(
class =
paste0(
"btn-floating btn-large waves-effect waves-light shiny-material-floating-button",
ifelse(
is.null(depth),
"",
paste0(" z-depth-", depth)
),
ifelse(
pulse,
" pulse",
""
),
ifelse(
is.null(color),
"",
paste0(" ", color)
)
),
style =
ifelse(
is.null(color),
"",
paste0("background-color:", color)
),
id = input_id,
value = 0,
shiny::tags$i(
class = "material-icons",
icon
)
)
)
)
)
}
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