Description Usage Arguments Note
Function that calculates the damages of an attack on a given opponent
1 | calculate_damages(current_attack, current_pokemon, opponent, types)
|
current_attack |
The currently selected attack. |
current_pokemon |
Id of the randomly generated pokemon who is attacking. |
opponent |
Opponent type. Useful for effectiveness calculations. |
types |
Object containing all pokemons types strenght and weaknesses. |
As already explained, I only consider physical attacks...
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