Build a Hierarchy of Objects in 3D Euclidean (x,y,z) Space

Spc.AsPolylines | Outputs all object coordinates as a list of 3 column matrices... |

Spc.Combine | Return an object from a list of other objects |

Spc.Intersect | Find the distance at which a ray first intersects with an... |

Spc.MakeCuboid | Return a cuboid object, constructed from elementary spacial... |

Spc.MakePlane | Return an elementary plane object |

Spc.MakePolygon | Construct a polygon from elementary triangles. Returns these... |

Spc.MakeSphere | Return an elementary sphere object |

Spc.MakeTriangle | Return an elementary triangle object |

Spc.NoIntersect | Kind of the opposite of Spc.Intersect(). Takes a ray origin... |

Spc.Plot | Plot an orthographic plan view along x, y and z axes |

Spc.Rotate | Rotate an object by c(ax,ay,az) in the x y and z planes,... |

Spc.Translate | Move the object hierarchy to a different point in space,... |

Utils.CrossProduct | Cross Product of two direction vectors in 3D space |

Utils.DotProduct | Dot (Scalar) Product of two direction vectors in 3D space |

Utils.UnitVector | Convert input vector to unit length |

Utils.VectorLength | The scalar length of a vector |

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