Description Usage Arguments Value Examples
Kind of the opposite of Spc.Intersect(). Takes a ray origin and a direction vector of a given length, and returns whether any object falls between along the length of the direction vector. For use by shadowing and illumination calculations
1 | Spc.NoIntersect(ray.origin, ray.direction, object)
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ray.origin |
A positional vector of where the ray originates |
ray.direction |
A directional vector for the ray's direction |
object |
The object (elementary or compound) we're testing for intersection |
Logical value - TRUE if nothing false along the ray direction vector, FALSE otherwise.
1 |
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