euler_angles: Euler angles

euler_anglesR Documentation

Euler angles

Description

Extract euler angles from a quaternion. These follow Unity's conventions of yaw around Y, pitch around X, and roll around Z. They are applied in order of roll-pitch-yaw.

Usage

yaw(q)

pitch(q)

roll(q)

Arguments

q

Quaternions to extract angles from

Value

Angle in radians


MrMallIronmaker/dddr documentation built on May 11, 2022, 8:39 p.m.