Description Usage Arguments Details Value Examples
evolution
is used to evolve the best strategy table.
1 2 | evolution(population_size, grid_size, n_evidence, steps, sessions,
generations)
|
population_size |
a number indicating the amount of individuals in each population. |
grid_size |
a numeric vector of the form c(nrows, ncolumns) which gives the size of the grid in x and y direction. |
n_evidence |
a number specifing the amount of evidence in the grid. |
steps |
a number indicating how many moves the robot should walk in one grid configuration. |
sessions |
a number indicating how many times the grid configuration is changed in one life cycle. |
generations |
a number indicating how many populations should be evolved. |
evolution
calls all subordinate functions.
First, the initial population of random strategies is generated with
create_population
.
The fitness of each individual strategy is calculated with the function life_cycle
.
Fitness is determined by seeing how well a strategy lets the robot do on X
different sessions. The number of sessions
is determined
by the user. One session consists of putting the robot at his starting position
on a grid and then letting the robot move for X steps
.
The score of the strategy in each session is the number of bonus- and minuspoints
the robot accumulates. The strategy’s fitness is its average score over the
different sessions, each of which has a different grid configuration.
A grid is generated with the arguments grid_size
and n_evidence
.
The position of the evidence is randomly chosen.
With the function next_generation
evolution is applied to the current
population to create a new population of strategies.
The two individuals from the current population with the highest scores are chosen
as the parents of the new generation. The two parents are mated to create offspring.
At a randomly chosen position the parental strategies are split. Offpring is
created by recombining the pieces of parental material. With a small probability,
mutations accur. Offspring is generated until the next population has the same
amount of individuals as the first generation.
This procedure is repeated for as many generations
as the user indicates.
evolution
returns the best strategy table.
the individual with the highest score.
1 |
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