Description Usage Format Details Source
A dataset containing information about fish that are caught with a fishing pole.
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A data frame with 55 rows and 15 variables:
The object id of the fish
The name of the fish
The probability of the fish making a dart
A measure of the degree of randomness in darting
Minimum size of the fish
Maximum size of the fish
Earliest time of day for the spawn
Latest time of day for the spawn
Weather during which the fish can appear
Minimum depth where the fish can appear, where depth is the distance the bobber is from the shore
The multiplier used for spawn rate calculations
The depth multiplier use in spawn rate calculations
The minimum character fishing level required for this fish to appear
The spawn rate for fish functions by first shuffling the fish that are eligible based on season, location, and time of day (plus seaweed/algae), and then calculating the base spawn probability for the first fish of that list:
base spawn probability = spawn multiplier - max(0, minimum depth - actual depth) × depth multiplier × spawn multiplier + fishing level / 50
This probability is capped at a maximum of 90 if that fish will successfully spawn. If it does, then the player has a chance to catch it. If it does not succeed, then the next fish in the list is rolled for. If no fish succeed, then a random trash item spawns.
If you are looking for the location in which the fish spawn, see the 'locations' dataset.
Data loaded from https://github.com/aftonsteps/stardewdata which in turn depends on https://github.com/LeonBlade/xnbcli for extracting the data from the game. Descriptions of the variables summarized from https://stardewvalleywiki.com/Modding:Fish_data
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