Description Usage Format Source
A dataset containing information about seeds, crops, crop growing Stardew Valley. Much of this information concerns the growing of crops from seeds. If you want further information about the crop (e.g. fruits and vegetables) that result from growing, you may want to join this table to 'object_information' on 'index_of_harvest' = 'object_id'
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A data frame with 42 rows and 22 variables:
unique id of the object, but note that this joins to the seed's id, not the full-grown crop's id in other datasets. If you want to join this crops table to the information about the resulting crop (e.g. fruit or vegatable resulting from growing) then join on 'crops$object_id' = 'objects$crop_object_id'.
the name of the seed
days in first stage of growth
days in second stage of growth
days in third stage of growth, and if NA then growth is completed prior to this stage
days in fourth stage of growth, and if NA then growth is completed prior to this stage
days in fifth stage of growth, and if NA then growth is completed prior to this stage
boolean representing if the crop grows in spring
boolean representing if the crop grows in summer
boolean representing if the crop grows in fall
boolean representing if the crop grows in winter
index of the sprite associated with this crop
objectid of the fully-grown crop, in constrast with 'objectid' which is the unique id of the seed
-1 if the crop only grows once, and otherwise the number of days required to produce a new crop yield
1 if the item must be harvested with a scythe, else 0
boolean representing if this plant allows probabilistic extra crop(s) at harvest
the minimum number of extra crops produced, if an "extra harvest" event occurs
the maximum number of extra crops produced, if an "extra harvest" event occurs
the maximum increase in crops per farming level, which adds to 'max_extra_harvest'
the probability of getting an extra harvest
boolean representing if this crop grows on a raised item such as a pole subsequently and block your character from walking through this square
boolean representing if ths item has special tints, e.g. certain flowers have various possible colors
if 'tint_color' is true, then sets of rgb values for each of the possible tints
the name of the resulting crop, after the seed has grown
the object id of the crop, which can be joined to 'objects' for further information
TRUE if the crop is one of a set of randomly selected possible crop for the seed (e.g. for spring seeds, summer seeds, etc.)
Data loaded from https://github.com/aftonsteps/stardewdata which in turn depends on https://github.com/LeonBlade/xnbcli for extracting the data from the game. Descriptions of the variables summarized from https://stardewvalleywiki.com/Modding:Crop_data
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