Description Usage Arguments Details Value
View source: R/greedy_search.R
This strategy uses a greedy search along the original graph. It will navigate to a node tangent to the nearest edge bundle, cross that bundle, then find the next closest bundle, and so on, until at least one edge in each of the specified bundles has been visited.
1 2 | greedy_search(graph, edge_bundles, distances, starting_point = 1,
cheat = TRUE, quiet = !interactive())
|
graph |
An |
edge_bundles |
A list of integer vectors. Each list item will be considered one edge bundle, and each vector the edge indices belonging to that bundle. |
distances |
Double. A vector of length |
starting_point |
Integer. Index of the point from which to start the search. |
cheat |
Boolean. If true, the search algorithm will temporarily treat the graph as undirected if it gets trapped behind a one-way edge, and try to restart its crawl. |
quiet |
Boolean. Display progress? |
The penalty function will make crossing any edge in an already-crossed bundle extremely unattractive to the pathfinding function. By setting the edge distance to a very high, but still finite, number, this will allow the path to cross and already-traversed edge bundle again if there are no other options available.
A pathfinder_path
object, which is a list with the following elements:
epath
: A list of integer vectors representing the successive edges
crossed by the path
bpath
: A list of integer vectors representing the successive edge bundles
crossed by the path
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