annot.outline: Compute outline vertex colors from annotation.

View source: R/helpers.R

annot.outlineR Documentation

Compute outline vertex colors from annotation.

Description

For each region in an atlas, compute the outer border and color the respective vertices in the region-specific color from the annot's colortable.

Usage

annot.outline(
  annotdata,
  surface_mesh,
  background = "white",
  silent = TRUE,
  expand_inwards = 0L,
  outline_color = NULL,
  limit_to_regions = NULL
)

Arguments

annotdata

an annotation, as returned by functions like subject.annot. If a character string, interpreted as a path to a file containing such data, and loaded with freesurferformats::read.fs.annot

surface_mesh

brain surface mesh, as returned by functions like subject.surface or read.fs.surface. If a character string, interpreted as a path to a file containing such data, and loaded with freesurferformats::read.fs.surface

background

color, the background color to assign to the non-border parts of the regions. Defaults to 'white'.

silent

logical, whether to suppress status messages.

expand_inwards

integer, additional thickness of the borders. Increases computation time, defaults to 0L.

outline_color

NULL or a color string (like 'black' or '#000000'), the color to use for the borders. If left at the default value 'NULL', the colors from the annotation color lookup table will be used.

limit_to_regions

vector of character strings or NULL, a list of regions for which to draw the outline (see get.atlas.region.names). If NULL, all regions will be used. If (and only if) this parameter is used, the 'outline_color' parameter can be a vector of color strings, one color per region.

Value

vector of colors, one color for each mesh vertex

Note

Sorry for the computational time, the mesh datastructure is not ideal for neighborhood search.


dfsp-spirit/fsbrain documentation built on Nov. 28, 2024, 10:29 a.m.