A dataset containing the waypoints that define the route taken by drivers during the simulation. The data includes the lap number and x and y coordinates of each waypoint. Each waypoint refers to a corner in the simulation at which the driver must make a turn. This can be at t-shaped intersections or an L-shaped section of the road that appears on the outer-most sections.
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A data frame (tibble) with 41 rows and 3 variables:
Lap number that driver is on at this waypoint
x-coordinate in the simulated world. Entire world spanned from 0 to 1200, with intersections and corners being found at 200 to 1000 in increments of 200.
z-coordinate in the simulated world. Entire world spanned from 0 to 1200, with intersections and corners being found at 200 to 1000 in increments of 200. This is z rather than y, because y in the 3D environment defined by Unity indicates upwards (i.e., towards the sky)
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