View source: R/autoplay_game.R
autoplay_game | R Documentation |
The function autoplay_game()
is used to make two UCI compatible chess
engines play a game against each other. If only one engine is provided, it
will play against itself.
autoplay_game(
white_engine_path,
black_engine_path = white_engine_path,
position = "",
limiter,
limit,
n_cpus,
hash_size = NULL,
mute = TRUE,
ply_limit = NULL
)
white_engine_path |
A single-element character vector of the path to the UCI compatible chess engine for the white player. |
black_engine_path |
(Default = white_engine_path) A single-element character vector of the path to the UCI compatible chess engine for the black player. |
position |
A single-element character vector containing a series of legal chess moves in long algebraic notation (LAN). |
limiter |
A single-element character vector indicating the desired mode of search termination. Allowed values are 'depth' (to search a fixed number of plies), 'nodes' (to search a fixed number of nodes), and 'movetime' (to search for a fixed number of milliseconds). |
limit |
A single-element integer vector of the desired search depth (# of plies), search nodes (# of nodes), or search time (# of milliseconds). |
n_cpus |
(Default = 1) A single-element integer vector of the number of CPUs to use. |
hash_size |
(Default = NULL) A single-element integer vector of the desired hash size, in MB. |
mute |
(Default = TRUE) A boolean indicating if the board should be printed after each turn. |
ply_limit |
(Default = NULL) An integer indicating the maximum number of ply before the game is stopped. Used to limit execution time for unit tests and examples. |
Since engines typically do not handle draws by repetition, insufficient material, or the fifty-move rule, the function checks for those conditions and declares a draw if any are detected.
A single-element character vector of the game in standard algebraic notation (SAN).
# Replace '/stockfish.exe' with a path to your UCI-compatible engine. To play
# a full game, delete the ply_limit.
autoplay_game('/stockfish.exe', limiter = 'depth', limit = 1, n_cpus = 1L,
mute = FALSE, ply_limit = 3)
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