new_triangles: Add a proportional-vertex triangles shape to a plot

View source: R/new_triangles.R

new_trianglesR Documentation

Add a proportional-vertex triangles shape to a plot

Description

A proportional-vertex triangles shape is a collection of triangles defined by the location of their vertices that uses the same subset of locating arguments (x, y, px, py, w, h, re, te, pvx, and pvy). These shapes are located in a plottngi region by proportionally defining vertex locations within a bounding rectangle, a concept used in defining function parameters. See the locating bounding rectangles section for details.

Usage

new_triangles(
  pj,
  pvx,
  pvy,
  x,
  y,
  w = NA,
  h = NA,
  re = NA,
  te = NA,
  px = 0.5,
  py = 0.5,
  region = ".",
  look = NULL,
  mod = NULL,
  name = "."
)

Arguments

pj

an object of class 'pj'.

pvx

proportion vector of length 3 indicating the proportional x locations of the three vertices of all triangles to be plotted (i.e., proportion of the way from left edge to right edge). All values must be between 0 and 1, inclusive. See the the pvx and pvy arguments section.

pvy

proportion vector of length 3 indicating the proportional y locations of the three vertices of all triangles to be plotted (i.e., proportion of the way from bottom edge to top edge). All values must be between 0 and 1, inclusive. See the the pvx and pvy arguments section.

x

numeric vector giving horizontal location. When x is used in conjunction with px and w these vectors define a fixed horizontal point for each shape. When x is used in conjunction with re, x defines the left edge of the bounding rectangle of each shape.

y

numeric vector giving vertical location. When y is used in conjunction with py and h these vectors define a fixed vertical point for each shape. When y is used in conjunction with te,y defines the bottom edge of the bounding rectangle of each shape.

w

NA or a numeric vector defining the width of each bounding rectangle.

h

NA or a numeric vector defining the height of each bounding rectangle.

re

NA or a numeric vector defining the right edge of each bounding rectangle.

te

NA or a numeric vector defining the top edge of each bounding rectangle.

px

NA or a proportion vector defining the location of x as the proportion of the distance from left to right edge of bounding rectangles. Values are generally between 0 and 1, inclusive, however, when they are outside those values, fixed points x will lie outside bounding rectangles.

py

NA or a proportion vector defining the location of y as the proportion of the distance from bottom to top edge of bounding rectangles. Values are generally between 0 and 1, inclusive, however, when they are outside those values, fixed points y will lie outside bounding rectangles.

region

either character scalar "." to indicate the most recently used region, a positive integer to indicate the ID number of a region (0 indicates the background region), or a character scalar to indicate the name of a region ('bg' indicates the background region).

look

an optional list containing up to four lists specifying looks to apply to the shape. See the using look to make shapes appear section.

mod

an optional list containing up to four lists specifying modifications to apply to the shape. See the using mod to transform shapes section.

name

character scalar indicating a name for the shape. The special value "." indicates that the pj package create a default name for the shape.

Value

pj with the addition of the defined proportional-vertex triangles.

pvx, pvy, and vertex locations

pvx indicates, as a proportion, how far across the bounding rectangle each of the three vertices of all triangles are located (from left to right). pvy indicates, as a proportion, how far up the bounding rectangle each of the three vertices of all triangles are located. For example:

pvx = c(0, 1/2, 1), pvy = c(0, 1, 0)

Produces an upward isosceles triangle.

pvx = c(0, 0, 1), pvy = c(0, 1, 0)

Produces a right triangle with the 90-degree angle located at the bottom left corner of the bounding rectangle.

pvx = c(0, 0, 1), pvy = c(0, 1, 1/2)

Produces a rightward isosceles triangle.

Defining bounding rectangles

Bounding rectangles can be defined in a number of ways. The following shows valid combination of non-NA locating arguments:

(x + px) + w + (y + py) + h

(horizontal anchor) + width + (vertical anchor) + height

(x + px) + w + y + te

(horizontal anchor) + bottom edge + top edge

x + re + (y + py) + h

left edge + right edge + (vertical anchor) + height

x + re + y + te

left edge + right edge + bottom edge + top edge

Bounding rectangles, px, and py

When px is not NA, it represents where the value x is located as a proportion of the distance between the left and right edge of each bounding rectangle. Likewise, when py is not NA, it represents where the value y is located as a proportion of the distance between the bottom and top edge of each bounding rectangle. For example:

  • when px = 0.5 and py = 0.5, the center of the bounding rectangle is located at (x, y).

  • when px = 0 and py = 0, the bottom left corner of the bounding rectangle is located at (x, y).

  • when px = 1 and py = 1, the top right corner of the bounding rectangle is located at (x, y).

  • when px = 1/3 and py = 2/3, the point 1/3 of the way from left to right edge and 2/3 of the way from bottom to top edge of the bounding rectangle is located at (x, y).

px and py can be less than 0 or greater than 1, resulting in the fixed point (x, y) being outside the bounding rectangle.

Using look to make shapes appear

By itself, this function simply defines the location of x-y pairs in the assigned region for the specified shape. Various looks can be added to the shape using the look parameter or via the add_ends, add_fills, add_glyphs, add_labels, add_lines, and add_marks functions. Sub-lists of the look argument must be named 'end', 'fill', 'glyph', 'label', 'line', and/or 'mark' to indicate that line end marks, fill colors, glyphs (single characters), labels, lines, and/or point marks be added to the shape.

Using mod to transform shapes

Shapes can be transformed in four ways: dilation, reflection, rotation, and translation/. using the mod argument or the mod_dilate, mod_reflect, mod_rotate, and mod_translate. Sub-lists of the mod argument must be named 'dilate', 'reflect', 'rotate', and/or 'translate' to indicate that a dilation, reflection, rotation, and or translation be applied to the shape.

Argument recycling

The argument set {x, y, w, h, re, te, px, py} is recycled.

See Also

Other new_triangles: new_isosceles(), new_rights()


j-martineau/pj documentation built on March 19, 2022, 5:32 a.m.