state_to_casualty: Casualty state to effect

Description Usage Arguments Value

View source: R/mappings.R

Description

Casualties are stored internally as specific injuries (from CRP table). This converts them into the in game effect on the player.

Usage

1

Arguments

state

string describing the casualty

Value

a string describing the effect of the casualty (MNG/Niggle/etc.)


nufflytics/nufflytics documentation built on Oct. 10, 2020, 5:27 p.m.