Description Details Author(s) See Also
This package allows to create 2-dimensional probability distributions from SVG shapes.
It's kinda fun and it allows to create multimodal target densities easily.
The idea is that a shape is essentially a set and we can define a probability density function proportional to
1 when x is inside the shape
0 when x is outside the shape
This density function is very discontinuous, so we can smooth it using a Gaussian kernel to define
f_lambda(x) = sup_theta f(theta) exp(-1/2lambda* distance(x,theta))
The parameter lambda controls the smoothness
Pierre E. Jacob <pierre.jacob.work@gmail.com>
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