Description Usage Arguments Value Author(s)
When creating a frame-based animation we need to know what animations
are due to be played at a given time. frameTiming
subsets the
timing information created by an animation to only those that need to
be played at the current point in time.
This is mostly just a convenience function for use with
frameApply
.
1 | frameTiming(x, time = 0)
|
x |
An animation object. |
time |
The time to match animations for. |
A timing object.
Paul Murrell.
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.