Description Usage Arguments Details
Apply graphics parameters to parts of a tree, varying based on parent nodes. The tree gets split into different regimes; there is a base regime starting at the root, and then a series of regimes painted onto the tree using the MEDUSA algorithm. These regimes can be nested.
1 2 3 4 5 6 7 8 9 10 |
class |
The class of a child member of |
... |
Named graphical parameters. E.g., pass in
|
targets |
A named list of targets, each element of which is a graphical parameters object. Roughly equivalent to 'list(...)'. If this is provided, then '...' must be empty. This form might be better for programmatic use. The '...' style might end up being unnecessary, even. |
descendants |
Apply styling to all descendants? The default
is TRUE, using the MEDUSA algorithm to do this. But specifying
|
base |
Base graphical parameters (by default the style is the
|
name |
Passed through to |
Generally, use the wrapper functions (tree_style_branches
,
tree_style_tip_labels
, tree_style_node_labels
) but the
low-level tree_style
allows changing graphical parameters
of any member of the tree grob with a labels
member.
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